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Showing posts with label review:. Show all posts

Wednesday, November 12, 2014

Nexus 6 review: Google shows it can make a big-screen phone

blogger-avatar by Brad Molen | @phonewisdom | 7 hours ago November 12th 2014 1:00 pm

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Which is easier to juggle on your daily commute: a small smartphone and tablet together, or a 6-inch phone that merges features from both? Consumers once leaned toward the former, but many have lately changed their minds. The so-called phablet has come a long way since Samsung came out with the first Galaxy Note in 2011, and now it's not uncommon to see several of them as you walk down the street. Nearly every manufacturer has at least one or two such devices in their lineup, so it's about time Google stepped in with some outsized hardware of its own.

The company just launched the Nexus 6, a 6-inch phone made in collaboration Motorola that comes with a winning feature list and is just as glorious as the Moto X it shares a likeness with. Aside from being a strong handset in its own right, it's meant to be a blueprint to inspire Google's partners as they work on their own devices. It's not as affordable as Nexus phones from the past two years, but at $649 it's still less than most premium-grade flagships of similar size. With that in mind, let's find out if the Nexus 6 serves as an encouragement... or a disappointment. Gallery | 53 PhotosNexus 6 review + See all 53

86GoogleNexus 6

Pros

Beautiful hardwareGreat performanceHigh-res displayAndroid Lollipop brings fresh design and featuresReasonably priced for what it is

Cons

Battery life is average at bestNot great for one-handed use Camera stumbles with low-light shotsSummary

The Nexus 6 is Google's first attempt at a phablet, and is the most premium Nexus we've seen to date. It's powerful, high-res and comes with the latest and greatest version of Android. But be warned that it's difficult to use with one hand, and its battery life is average at best. 

Hardware

#fivemin-widget-blogsmith-image-65136{display:none;} .cke_show_borders #fivemin-widget-blogsmith-image-65136, #postcontentcontainer #fivemin-widget-blogsmith-image-65136{width:570px;display:block;}Review: Nexus 6

The Nexus 6 is not only named for its nearly 6-inch screen size, but also its order in the series. It joins a prestigious lineup of devices Google has crafted as examples to its Android partners, each one acting as a physical manifestation of the company's mobile vision for the coming year. It only takes a quick look at the Nexus 6 to figure out what Google's focusing on this time around: phablets and premium quality. It's a jarring contrast to last year's Nexus 5, which fit the mold for an affordable, yet high-end phone; at $349, it was the best smartphone you could buy (it's still among the best, a full year later), whereas the Nexus 6, which starts at $649, comes with an even better spec sheet and looks much fancier and... well, more expensive. Both are good options, but you aren't going to be buying the new Nexus on a whim.

Google's new phone doesn't look anything like its predecessors, but it has a rather uncanny resemblance to the Moto X. In fact, it looks almost exactly like a blown-up version of Motorola's flagship, with only a few exceptions. That's a good move on Google's part, because the X is beautifully designed and well-built. It didn't become a doppelgänger by accident -- the N6 was built in collaboration with Motorola, and was announced just six weeks after the X debuted. It's fashioned with the same metal frame and curved (fingerprint-friendly) polycarbonate back, albeit without the vast array of customizable color options; no bamboo or wood, just dark blue and white for now.

Another key difference between the X and the N6 is the dimple on the back. The former features a metallic ring that distractingly screams for your attention, while the latter uses a soft depression that's indented in the plastic back itself (like the original Moto X) in a way that doesn't interrupt the design. It could be argued that this point is rendered moot by the mammoth Nexus logo underneath, as well as Motorola's signature "M," but at least the dimple looks better.

The front of the phone comes with stereo speakers, another improvement over the X; they remind me of HTC's BoomSound, and are just as loud as the audio on the One M8. Smart move, since large phones should come with stellar media experiences; if you have a big, Quad HD display, you don't want to ruin a good movie by having horrible audio.

At 10.1mm thick, the Nexus 6 is thicker than the average phone, but it doesn't look or feel like it. That's because it's a curvaceous phone that starts out thick in the middle and tapers down to incredibly thin edges.Whereas the iPhone 6 Plus and Nokia Lumia 1520 have thin, rounded (and thus sharp) edges, the Nexus 6 comes with flat sides, providing a comfortable fit and feel because they aren't digging into my fingers every time I grab onto the device. A big phone like the Nexus is also going to be heavier than most: The N6 is 6.49 ounces (184g), more than the 6.07-ounce iPhone 6 Plus or Samsung's 6.21-ounce Galaxy Note 4. Yet for some reason -- perhaps the way that weight is distributed -- I've never given this stat a second thought. It's no lightweight, but the extra grams won't be a discouraging factor for most.

I'm not going to knock Google for creating a large-screened phone, because there's a huge market for it. For every person that gives me a weird look for using one, there's another who pines for a larger screen to view more text, watch videos on Netflix and to look at pictures. Personally, I like big phones as long as I can use them efficiently in one-handed scenarios (I find myself in those situations a lot). And unfortunately, this is an area where the Nexus 6 suffers. Each time I used it with one hand it turned into an exercise in maintaining balance. The plastic is slick and I simply can't reach my thumb everywhere it needs to go without contorting my hands. If you buy the phone, go in with the expectation that you'll handle it with both paws most of the time.

The screen isn't just big -- it's as high-definition as you can get these days, thanks to the Quad HD AMOLED panel. That's 2,560 x 1,440 pixels spread over the 5.96-inch display, which comes out to a pixel density of 493 ppi. It's technically not as dense as the Galaxy Note 4, which uses the same number of pixels on a smaller screen, but you'll be hard-pressed to notice a difference in quality between the two. As with the Note 4, it's a beautiful sight, but the improvement over 1080p isn't as significant as it would be on, say, a TV. As long as the higher resolution doesn't impair the battery life, I have no problem with that spec; if it involves a trade-off of power efficiency, however, it's not worth it. The display itself is a little on the saturated side, though not as heavy on the extra color as the Note 4. Then again, Samsung might go more overboard with the saturation, but it at least includes various display modes allowing you to adjust the color. Moving on, darks are just as dark, though the whites seem to have a warmer temperature and aren't as bright (though it's at least much better than the Nexus 5's LCD panel, which bleeds light like crazy). Viewing angles are good, and I can see it reasonably well in direct sunlight.

It also comes with an ambient display mode, which is a similar concept to what you'll find on the Moto X. When you pick up the device off of a flat surface or whenever a new notification arrives, the display shows your notifications in a very dim white glow. This is a nice feature that lets you see what just showed up without having to activate the entire lockscreen each time the phone buzzes or beeps, which hopefully helps conserve battery life and makes it less distracting and more convenient for the user.

Update: One area of the display I initially overlooked (thanks to Ron Amadeo at Ars Technica for finding it!) is its auto-brightness setting. When turned on and set to the lowest possible brightness, the display changes to a pinkish glow. By doing so, it effectively makes the screen one of the dimmest I've ever seen; this actually comes in incredibly handy when I'm trying to read something in a pitch dark room -- such as when I'm in bed. And obviously, if you don't care for the pink hue or need it a little brighter, you can easily adjust the settings.

Android 5.0

You'll forgive me for leaving this section a tad shorter than normal. Continuing its history of releasing new firmware in tandem with new hardware, Google has introduced Android 5.0 Lollipop, building it into the Nexus 6 and the Nexus 9 tablet. Since we already spent some time with the Nexus 9, I was able to take a close look at the OS in my preview, so wander over there to get the full lowdown on what's new.

In a nutshell, though, Lollipop comes with a fresh new look known as Material Design, which attempts to apply physical rules to a digital interface. It's clean, minimal and alive, thanks to a litany of animations that react to your touch. It seeks to eliminate as many distractions as possible so you can concentrate on the task at hand. Google accomplishes this in a couple ways: through actionable notifications that drop down from the top of the screen, and a do not disturb mode with imposable time limits and white lists. Lollipop also brings performance and battery life enhancements, as well as a Smart Lock feature that lets you bypass the lock screen as long as your Bluetooth device is nearby. It's definitely one of the biggest updates Android has ever seen. And I like it: It's fun to use and easy on the eyes.

But despite Lollipop's fancy new design and useful features, its presence on the Nexus 6 highlights one of the update's few weaknesses: the one-handed experience. Unless your hands are much larger than mine (I believe I'm in the average category), the new Nexus is nigh impossible to operate without the assistance of a second set of phalanges; the curved back helps somewhat, but the slippery polycarbonate doesn't. You could argue that this is a problem with most large phones, and that it's just one of the compromises you'll have to make in exchange for a tablet-like experience. But several manufacturers have found ways to enhance one-handed use; the 5.7-inch Note 4, for instance, comes with extra menus that make the phone easier to operate when you only have one hand free. Stock Android on the Nexus 6 lacks these kinds of handy features. This is definitely something you'll need to overlook if you're interested in getting the latest and greatest Nexus.

Lollipop also doesn't do much to take advantage of the additional space. Having a larger screen makes it so you can read more text at a time from a book or Chrome page, but the new update lacks features like split-screen mode and floating apps, which can be incredibly useful when you're trying to multitask. Additionally, none of Android's native apps come with extra panes when you turn the phone onto its side and use it in landscape mode. You can't even convert the home screen into landscape, which can be slightly annoying if you're trying to move from one app to another (at least Overview works this way, but that's only helpful if you're switching to an app or Chrome tab that you've recently used).

Just like on the original Moto X, the Nexus 6 (and any Lollipop-supported device with the right hardware) comes with voice activation, allowing you to use "OK Google" as the voice trigger. However, you don't get the chance to make up your own phrase, as you can on the Moto X; it's unfortunate that Motorola didn't work with Google to incorporate the feature this time around. In general, too, the voice activation still needs a little more work on the N6 -- it didn't always hear my voice.

Strangely, the double-tap-to-wake feature, which was shown off in early hands-on demos and prominently featured on the Nexus 9, is now nowhere to be seen. I've asked Google for comment, and a company rep simply responded that the feature is not included on the device right now. It seems odd that it got left out of the final product, as it would've made it a little easier to handle the phone with one hand.

Camera

The Nexus lineup is designed to express Google's hardware vision for Android manufacturers. Historically, however, we'd have to take its imaging "vision" with a grain of salt: The past few Nexus' cameras have been mediocre at best. Combine this tradition with the subpar shooters on Motorola's latest phones, and you'll understand why I didn't have high expectations for the Nexus 6's camera going into this review. Its 13-megapixel rear module means you'll at least get a higher resolution than the 8MP Nexus 5, and it also comes with optical image stabilization, a pleasant addition. It should also be better than its predecessor at taking low-light shots thanks to its f/2.0 aperture (a bump up from f/2.4 on the N5).

If you've used the latest stock Android camera app, you'll feel at home on the N6. You can pull up a camera mode menu by swiping out from the left edge; this lets you choose among camera, video, panorama, lens blur and Photo Sphere (yep, it's still supported). Like Motorola's other phones, it's missing some manual options; you can change resolution and exposure, but not white balance, ISO, shutter speed or anything else. You can do a ton of tweaks after the fact, though it's best not to rely on that every time you take a cruddy shot. Also, you can still access the camera directly from the lock screen, as you've been able to do in previous versions of Android, with one difference: You have to swipe directly left from the camera icon in the bottom-right corner of the screen in order to activate it. (Same goes for the phone dialer, which requires swiping directly right.) Gallery | 85 PhotosNexus 6 sample shots + See all 85

I was pleasantly surprised at how well the Nexus 6 did at taking daylight shots. Google did a better job with the imaging experience overall, compared to the Nexus 5. Most of my images were well detailed and crisp. What it lacks in manual controls it makes up for in the default experience -- much like the iPhone experience, you can take a shot without worrying about how it's going to turn out. HDR mode is subtle yet effective, white balance is good and colors are a tad saturated in some situations but are kept within reason. I'd see blown-out highlights on occasion as well, but never was it so blatant that it completely ruined the photo.

A camera with such a large aperture should bode well for nighttime shots, but unless you use the dual-LED flash to brighten up your subjects, you're not going to see much of anything. This comes as a bit of a surprise, especially since even the Nexus 5 did a better job of picking up light in dark settings (albeit with a lot of noise). If you're going to be taking a lot of pictures at night, this isn't going to work out for you. The camera also typically chooses a slower shutter time when light becomes scarce, so fast-moving kids and other objects can turn into the Blur. Taking pictures using HDR mode requires a bit of patience; it takes a few seconds to switch into HDR from regular mode, and once you fire off a shot, it takes an unusually long time to process. This can be frustrating when compared to many other devices capable of processing HDR in real-time, so you can even see what the photo will look like before you've even taken it. Not so here.

(High-res samples will be available here shortly.)

Performance and battery life

The new Nexus comes with the best chipset you can get on any Android device right now: The Qualcomm Snapdragon 805. This is the same SoC found on the Samsung Galaxy Note 4, Note Edge and Motorola Droid Turbo (Moto Maxx), and comes with four 2.65GHz Krait 450 cores and a top-of-the-line Adreno 420 graphics processor. If you want the power without having to futz around with TouchWiz or availability restrictions, the Nexus 6 is going to take very good care of you.

The N6 is among the most capable smartphones on the market, at least from a real-use perspective. (Some benchmarks don't agree, as you'll see below, but it's a mixed bag.) Sure, it doesn't come with 64-bit support, but this wasn't a problem for me; everything from the mundane tasks to the graphic-intensive games like NOVA 3, Modern Combat 5 and Asphalt 8 ran as smoothly as possible on a smartphone -- and for a phone that has such a large screen pushing a Quad HD resolution, that's never a sure thing. With the Nexus 6, that combination of power and display makes the gaming experience even better than it normally is on a flagship smartphone.

Nexus 6Moto X (2014)Samsung Galaxy Note 4Geekbench 33,2862,9862,746Vellamo 3.0 Multicore1,4792,0931,8083DMark IS Unlimited23,23319,56820,692SunSpider 1.0 (ms)782787793GFXBench 3.0 Manhattan (fps)18.7 off/11.9 on11.9 off/12.8 on18.8 off/11.1 onCF-Bench34,96839,01843,324SunSpider: lower scores are better

Of course, that combo may be great for gaming, but it's normally a death sentence for your beloved battery life. The N6's 3,220mAh cell is identical in size to the Note 4, but the Nexus is burdened with far greater expectations; it comes with stock Android (read: no TouchWiz) and makes use of Project Volta, Google's new effort to make Android more power efficient.

But Project Volta needs some work. The Nexus 6 doesn't have terrible battery life, but it's definitely not as good as many similarly sized phones. I used the device extensively at Engadget Expand last weekend, and I was lucky if the phone got more than 13 or 14 hours. A battery of that size and supposed power efficiency should still have juice left over after a full day of heavy use, and the 6 just wasn't up to the task. Most days, I could only get around four hours of screen-on time. As you'd expect, moderate to light usage will get you through two days, but it's much more likely that you'll be taking advantage of the large screen for both normal smartphone use and tablet-like consumption as well, and it needs to get through a full day at minimum with that kind of use.

The competition

While the Nexus 5 was in a class all its own last fall, the same can't be said about the 6 -- not in price or size. The 32GB model costs $649 unlocked and 64GB is an extra $50 (both of which are a better deal storage-wise than the iPhones 6). That puts it in direct competition with most flagship devices currently on the market. To be fair, most big-screened devices -- anything larger than 5.5-inches -- sell for even more, which means the N6 is one of the best deals you'll find for a top-of-the-line smartphone of that size and quality. The Note 4, which is slightly smaller, but comes with 32GB internal storage, microSD support, a removable battery and an S Pen, is unlocked on Amazon for around $820. Additionally, the iPhone 6 Plus starts at $749 for 16GB ($849 for 64GB and $949 for 128GB).

Those may be the most popular options, but there are less expensive large-screened devices: The Huawei Ascend Mate 2 is $300 and has a 6.1-inch 720p display, Snapdragon 400 chipset and much larger 4,050mAh battery. There's also the 5.5-inch LG G3, which has a Quad HD display, Snapdragon 801 and slightly smaller battery than the N6; it's now going for around $500 unlocked online. It's a tough market for big phones right now, and Google's new Nexus fits right in the middle of them all. For what it's worth, if you need something larger than the Note 4, the N6 is your best premium option.

(Update: The Nexus 6 will be available on Google Play, Motorola's website and through US carriers like AT&T, T-Mobile, Sprint and Verizon, though carrier pricing differs slightly from Google's and Motorola's. Keep in mind that some carrier versions may come locked, so if you want to ensure that your model is unlocked, go through Google or Motorola instead. Inventory will likely be pretty limited at first, though, so you'll want to keep a close eye on those channels.)

Wrap-up

In general, Google's first shot at a large-screened device (not to mention its first Nexus collaboration with Motorola) is a good one. The Nexus 6 comes with features that the Moto X should have had in the first place, including a powerful next-gen Snapdragon processor, improved camera, new version of Android and a premium design. Watching movies on the N6 is a treat, with loud, front-facing stereo speakers and a Quad HD display. And while the $649 price may seem high, it's actually lower than the Note 4, iPhone 6 Plus and other large phones with top-notch specs.

What it lacks is a little more telling. Its mediocre battery life indicates that Google's Project Volta could use some TLC. Additionally, if you're buying the phone because it has a big screen and you want to use it as a phone/tablet hybrid, you're not only trading off a comfortable one-handed experience, but you're also doing so without features that take advantage of the extra real estate, like Multi Window or dual-pane mode for when the phone is in landscape. These may be small misses that likely won't affect your purchase decision, but they suggest Google still has room for improvement when it comes to making a large-screened smartphone.

Photography by Will Lipman.

Tags: google, mobilepostcross, nexus, nexus 6, nexus6, review, uk-reviews  Hide Comments 0Comments

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Tuesday, August 5, 2014

Slingbox M1 review: A pricey streamer, but worth it for frequent travelers

BYBen Drawbaugh @bjdraw5 hours ago

0

It's been 10 years since Sling Media was founded, and here we stand with the fifth-generation Slingbox, the M1. Like all Slingboxes before it, the M1 can stream live and DVRed programs to your mobile devices, but this time, it's $150, making it the least expensive model yet. In particular, it's $30 cheaper than its predecessor and boasts the same feature set, but with the addition of built-in WiFi, so you don't need to park the box next to an Ethernet jack. So do the price cut and built-in WiFi make it a more worthwhile purchase? Let's find out.

83Sling MediaSlingbox M1

Pros

1080p video qualityIntegrated IR blasterBuilt-in WiFi

Cons

Relies on IR for controlPricey compared to competing productsOnly the desktop app is freeCan't watch via the browserSummary

With the addition of built-in WiFi and a $30 price cut, the M1 is a solid replacement for the Slingbox 350. While it does still have a higher upfront cost than competing products, it can also stream content that no other device can -- namely, live sports and any other content you've already paid for through your cable subscription.  If you're a big sports fan or a frequent traveler, this could be a worthwhile purchase.

Hardware and setup

At 1.7 x 7 x 4.3 inches the M1 is slightly smaller than the Slingbox 350 it replaces. The notification lights and connections are almost the same too, with the M1 dropping the USB port and picking up a WPS (WiFi Protected Setup) button around back. The power and "someone is streaming something" LEDs are exactly the same, though the network indicator will now light up for either wired or wireless connections. This time, though, the crazy texture is gone, replaced with a glossy black plastic. Overall, the design feels like a step down from the 350.

The WPS button can, of course, be used to facilitate the super-easy WiFi Protected Setup, but also serves to kick off the wireless setup via the app for those who don't use WPS. Basically, you hold down the WPS button until the network LED blinks and then launch the app to follow the prompts until you enter your SSID. Aside from just getting the connection info from your phone -- if that's even possible -- it couldn't be simpler. For those of you who've embraced the post-PC-era idea, you'll be thrilled to know this is the first Slingbox you can set up using the mobile app. Gallery | 11 PhotosSlingbox M1 review + See all 11

Like the previous generation of Slingboxes, the M1 has an integrated IR emitter that can control your set-top box as long as it's within a line of sight, and also includes a 3.5mm jack for an included external IR emitter. While there's no doubt that IR is the only truly universal way to control set-top boxes, there are other methods. I really wish Sling would add control via IP to the devices that support it (TiVo and DirecTV). At the very least, this would be more responsive and reliable than IR, but it could also mean two-way control. This could bring the M1 more in line with the way Sling streaming works when integrated into a Dish Network DVR -- so you can browse a list of recordings via the app instead of relying on streaming the DVR interface and sending button presses to navigate.

I'd be remiss if I didn't take the time to explain why the omission of HDMI on the M1 isn't a big deal, because it isn't. While HDMI is the de facto standard of home theater video interconnects today, it isn't well-suited for a Slingbox because it's usually encrypted. Assuming Sling could even obtain a license from the folks who control HDCP, it'd without a doubt come with strings attached -- strings, I imagine, you wouldn't like. So as long as HD set-top boxes output both HDMI and component simultaneously, I won't miss the DRM-laden input on our Slingbox -- the analog sunset is bound to eventually rain on your parade there.

The only other component limitation worth mentioning is that while the M1 will stream 1080p video, the component video specification doesn't officially support it. But considering no major broadcaster in the US broadcasts 1080p, this also isn't a real problem. Plus, I found the quality of the M1's de-interlacer sufficient, so really, the lack of HDMI and native 1080p sources is a non-issue.

Software

The big deal here is that the PC and Mac desktop clients are back, but first, some bad news: The desktop client is the only free app. So, if you'd like to stream content to your iPhone, iPad, Kindle Fire tablets, Android, Windows Phone or Windows 8 (modern UI) it's still going to cost you $15 (per platform). Windows and Windows Phone 8 support is coming too, according to Sling's website.

The other bad news -- depending on your perspective -- is that the M1 isn't supported by the Slingbox.com web viewer. That's not something I'd miss, but surely there's someone out there who will. At launch, Sling also said you can now stream content to your Apple TV or Roku via the mobile app, and use them as the remote (no on-screen controls), but a support article on Slingbox.com indicates this functionality will also be coming to the Chromecast. This isn't a completely new feature, but the ability to do a "full handoff" so you don't have to keep the app open is a welcome change.

The picture quality still starts out low, and ramping up to a high-quality feed still takes longer than I'd like, but I continue to be impressed by the quality of Sling Media's adaptive bit-rate technology. Its ability to adjust the quality depending on the available bandwidth (from audio only up to high-quality 1080p) is very much appreciated and something I wish every streaming device could match. On WiFi, I saw between 1,885 and 3,685 Kbps to my iPhone 5s, while the connection via AT&T LTE only peaked at 1,052 Kbps (the Slingbox was connected to the internet via a 75/35 FiOS connection). In either case, the video and audio quality was almost always watchable during my testing, which means the M1 lives up to the Sling name when it comes to streaming quality.


The desktop client is indeed back and it's about time. There are three views: standard, full window and full video. Full video is like any other full-screen app -- no borders, no menus; just video from edge to edge like a TV. Standard and full window are both "windows" smaller than the full screen, with the difference being that standard includes a guide on the side to make it easier to find the channel you'd like to watch. Ultimately, the desktop app is just a SlingPlayer app, but since it's one that doesn't require a web browser and works like a real application, that's enough in my book.

There is one change I've been waiting for -- and continue to wait for -- and that's an easier way to watch sports. I firmly believe the best use case for a Slingbox is watching out-of-market sporting events while traveling, and for some time now, I've been bemoaning the lack of software to make this easier. Something like TiVo's What to Watch Now sports filter, Media Center's Sports lounge or a mobile version of the SlingTV's UI with stats and scores from Thuuz would be perfect. Instead of taking you to live TV or the typical grid guide when launching a SlingPlayer app, it'd take you to a list of scores (or just a list of games, for those who dislike spoilers), with streaming access to a game just a tap away.

The competition

Netflix, Hulu, Amazon Prime, HBO Go, WatchESPN; the list of streaming options today goes on and on. None of them require an upfront cost or installation. But each of these has a different selection of content, and none of them offer the same selection of live sports programming that traditional cable and satellite TV packages do. The proliferation of live sports streams online is on the rise, but it still has a relatively limited selection. It's also plagued by regional blackouts, and the adaptive streaming is pretty unreliable -- the streams can stop completely, instead of just degrading in low-throughput situations.

While sports fans are the least likely to cut the cord, most others still pay for traditional TV and about half have a DVR. And even if you do already have a cable box, Sling could enhance the experience by allowing you to stream content you already paid for. The Dish Hopper and the TiVo Roamio both bake in place shifting, with Dish using Sling's technology and TiVo fans wishing the Roamio did too (read our Roamio review to see what I mean). Ultimately, Sling continues to offer a unique product that's almost as useful as it was 10 years ago, before all these other streaming options were available.

Wrap-up

It's been two years since we reviewed the previous-generation Slingbox and not much has changed. WiFi is included now and the price is lower, but our main complaints are still unaddressed -- upfront cost, non-sports-optimized view, IR control only and having to pay for each of the mobile apps. Of course, none of that diminishes the value of the Slingbox, even at a time when there's no shortage of video-streaming options. The reality is that even 10 years after Sling Media was founded, the primary limitation in video streaming is content licensing; as it happens, the Slingbox isn't bound by such things. So, in an age when Aereo is considered a copyright violation, I'm glad there's still a Slingbox. Because despite the relatively high price, when it comes to streaming content you already paid for, particularly live sports, the Slingbox is still your best bet. 0 Comments

Tags: echostar, hdpostcross, M1, review, Sling, sling media, Slingbox, slingmedia, uk-reviews Next: Apple will reportedly announce its next iPhone on September 9th .fyre .fyre-comment-divider > span.fyre-comment-reply-wrapper {top: 18px;}.fyre .fyre-comment-divider > a, .fyre .fyre-comment-divider > a:hover {top: 20px;} AboutAbout EngadgetContact usAdvertiseAbout Our AdsCommunityForumsEngadget MetaCommunity guidelinesReviewsProduct reviewsWrite a reviewContributeSend us a tip!Add to our databaseWrite a reviewStart a discussionAsk a questionLive eventsEngadget ExpandEngadget LivePopular topicsMobileHDAltSoftwareAppleFollow EngadgetEngadget AppsMore Apps from Engadget

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Wednesday, July 23, 2014

Amazon Fire phone review: a unique device, but you're better off waiting for the sequel

BYBrad Molen @phonewisdom13 hours ago

0

After producing a long line of e-book readers and tablets (not to mention a set-top box), Amazon has its sights set on the smartphone market. But finding success here won't be easy, even for an established tech giant like Amazon. With the Fire phone, the online retailer is coming in as an unproven underdog, hoping to bring iPhone and Android users into its fold. CEO Jeff Bezos says the only way to do that is to differentiate; to wow potential buyers with new features they didn't even realize they needed. These unique offerings include 3D head-tracking, product scanning and fast help from customer service agents.

70AmazonFire Phone

Pros

Mayday provides quick access to tech supportComes with free year of Prime membershipGood call quality

Cons

Exclusive to AT&T, no global options3D effects can cause motion sicknessLimited ecosystemDynamic Perspective and Firefly need some workUnique features hamper battery life and performanceSummary

Amazon's debut phone isn't bad, per se, but there's little incentive for anyone to switch carriers or platforms to buy it. Its unique features don't provide enough utility, and come at the expense of both battery life and performance.

Regardless of the bells and whistles on offer here, Amazon is walking down a difficult path: The Fire is only available on AT&T, and at $200 on-contract ($650 full retail), it's going up against high-end devices from companies that have been making phones for years. In order to win over customers, Amazon has to convince them that the Fire is worth dropping loyalties, switching carriers, resigning contracts and handing over a lot of money. Unfortunately, the company has a few lessons to learn before that's going to happen.Amazon Fire phone review See all photos 48 Photos

Hardware

Amazon appears to have put so much effort on the Fire phone's unique features that it didn't focus on making the device attractive. It looks more like a prototype than a phone that's supposed to compete against well-designed beauts like the iPhone 5s, LG G3 and HTC One M8. The use of glass on the front and back is a throwback to the Nexus 4 and iPhone 4/4s, which means it's a fingerprint magnet and more susceptible to breaks than polycarbonate. The sides are protected with a rubberized polyurethane material, however, which should improve the phone's chances of survival if dropped.

The Fire is thicker than the iPhone 5s and Galaxy S5, just as thick as the LG G3 and thinner than the One M8 and Moto X. Yet Amazon's inaugural phone feels thicker than all of them due to its blocky design: The sides are mostly blunt, but they taper toward the back, which lies completely flat. And at 5.64 ounces (160g), it's heavier than the competition. The only exception is the One M8, which weighs exactly the same as the Fire and has a more premium-feeling aluminum body.

Amazon's goal was to make the Fire ideal for one-handed use, and indeed, it succeeded: The screen measures a manageable 4.7 inches and the sides are easy to grip. It's comfortable to hold and my thumb could reach nearly every part of the display, so I rarely felt like I had to use two hands unless I was typing a message.

The back isn't as busy as I expected. Despite being an AT&T exclusive, the carrier's logo is nowhere to be seen on the device (front or back). All you'll see here is Amazon's logo near the top and the obligatory federal certification details near the bottom; aside from that, the camera, LED flash and mic are neatly tucked away in the top-right corner.

Sadly, the front is a massive contrast to the minimal back, with the five lenses being the primary culprits. There's a Kinect-like sensor on each corner and a selfie cam just to the right of the earpiece on the top. (If you're already wary of Big Brother, the idea that five eyes are looking back at you won't help your anxiety.) The only button is a Samsung-esque home key that protrudes out of the glass underneath the display.

Finally, the bottom of the phone houses a stereo speaker, mic and micro-USB 2.0 charging port, while the left side features a volume rocker, camera/Firefly quick-access button and nano-SIM slot. The other stereo speaker is on the top, between the 3.5mm headphone jack and power key; the latter is placed on the left side, which is perfect if you hold the phone in your right hand. Since I prefer using my left hand, however, this was a big pain point.

Though it's not horrible by any means, the Fire's display quality is not on par with other flagships. It has a 4.7-inch 720p LCD panel, which offers a relatively unimpressive pixel density of 315 ppi. This is far lower than the GS5, One M8 and G3, and only a few ticks below the iPhone 5s. On a positive note, the viewing angles are good and text is still crisper than I would've expected. Its colors are accurate and the 590-nit display is incredibly bright, which makes a difference when you're trying to read the screen in direct sunlight. The video quality isn't quite as good as other flagships, but otherwise there's very little to complain about aside from the difference in resolution.

The $200 model comes with 32GB of internal storage, which beats out the 16GB that the iPhone 5s and GS5 offer at the same price. It doesn't feature a microSD card slot, however, so you'll need to shell out another $100 if you want the 64GB model.

One of the biggest disappointments about the Fire phone is its agreement with AT&T. It's also not launching with any international availability. Even worse, the phone is locked to only function with AT&T SIM cards, so if you plan to travel internationally, you'll need to be lucky enough to get an unlock code, either through the carrier or unofficial means. All of these factors will severely limit the number of phones Amazon can sell; very few people will want the Fire desperately enough to switch carriers or go through the hassle of unlocking it. If Amazon wants to make the Fire phone successful, it's not going to do so by making it available to just one network in the world. (On a related note, the phone is locked even when you buy it at full retail price directly on Amazon.)

It seems pretty clear, then, that Amazon is trolling us. The Fire's loaded with cellular connectivity: The phone is compatible with nine LTE frequencies for use in most parts of the world, in addition to penta-band HSPA+ and quad-band GSM/EDGE. But the only way you can use it is by paying an arm and a leg for international roaming plans or finding a place willing to provide you with the proper unlock code.

Amazon also made a misstep with the Fire's primitive Bluetooth connectivity. Most, if not all, competing devices support version 4.0+LE, which makes it possible for phones and wearables to communicate with each other. I've confirmed that the Fire's hardware technically supports this version, but its firmware doesn't -- at least, not yet. This means that if you use a smartwatch or a fitness band, you'll want to hold off on buying the Fire until it's updated with official support. Out of curiosity, I sideloaded the Pebble app (it's not available in the Amazon Appstore) and tried to pair my Steel with the Fire; it connected successfully, but the Pebble consistently dropped its connection within a couple minutes.

Fire PhoneSamsung Galaxy S5 (AT&T)Pricing$199 on contract; $650 retail$199 on contract; $650 retailDimensions139.2 x 66.5 x 8.9 mm (5.48 x 2.62 x 0.35 in.)142 x 72.5 x 8.1 mm (5.59 x 2.85 x 0.32 in.)Weight160 g (5.64 oz)145 g (5.11 oz)Screen size4.7 inches5.1 inchesScreen resolution1,280 x 720 pixels (315 ppi)1,920 x 1,080 pixels (432 ppi)Screen typeIPS LCDSuper AMOLEDBattery2,400mAh2,800mAhInternal storage32 or 64GB16GB (AT&T version)External storageNoneUp to 128GB, microSDRear camera13MP, OIS16MPFront-facing cam2.1MP2MPNFCYesYesRadios

LTE: (700/800/850/900/1700/1800/1900/2100/2600)

HSPA: (850/900/AWS/1900/2100)

GSM/EDGE: (850/900/1800/1900)

LTE: (700/850/1700/1800/1900/2100/2600) (AT&T)

HSPA: (850/1900/2100) (AT&T)

GSM/EDGE: (850/900/1800/1900) (AT&T)

Bluetoothv3.0v4.0+LESoC2.2GHz quad-core Snapdragon 800, Adreno 330 GPU2.5GHz quad-core Snapdragon 801, Adreno 330 GPURAM2GB2GBWiFidual-band a/b/g/n/acdual-band a/b/g/n/ac, WiFi Direct, Operating systemFire OS 3.5 (Android-based)Android 4.4.2 (TouchWiz)Unique featuresDynamic Perspective

The 3D fad didn't die -- it just went on vacation for a while. After taking a hiatus from smartphones for a couple years, it first made its big comeback on Google's Project Tango phone and then on the Fire phone. But there's a twist. It uses Kinect-like cameras "invisible infrared illumination sensors" that can detect where your head is positioned and how far away it is from your phone. (Only two work at a time, but Amazon added four total lenses just in case a couple are obscured.) The device takes the details of your position and adjusts the field of view on your display to mimic the way you'd actually see things in real life.

Think of it like a window or doorway: When you move your head to the right side, you can peer through and view more stuff to the left that you couldn't see when looking at it straight on. You can also look at objects from different angles -- in a Rubik's Cube game, you can see "around" the sides of the cube just by moving your head -- and if that object is in the foreground, you can actually take a look at what's behind it, simply by shifting to the left or right of the screen.

Dynamic Perspective is primarily used in games, lock screens and maps (iconic landmarks seem to poke out of the screen if you look at them from the right angle), but Amazon subtly applied it to app icons as well; as you tilt the phone or lean your head to one side, you can see the icons move too. The company opened up the software to developers last month, and the Appstore already boasts over 60 titles with the 3D effects added in. It works well in some games, such as the Rubik's Cube one, and an adventure game called Lili, which lets you steer by moving your head. But many apps only use the tech as an afterthought. In Sonic Dash, for instance, you can only use it to look around the main menu, so there's no in-game functionality; Mint.com's app uses Dynamic Perspective in its home screen so that each box looks like it's moving. Unless Amazon can drum up stronger developer interest, you're likely to see lots of apps like this with half-baked implementation.

I wish only third-party apps were half-baked, but unfortunately the performance issues are more far-reaching than that. Dynamic Perspective works well most of the time, but I still noticed plenty of flaws. Choppiness was the most frequent issue, and it usually occurred because I was moving my head around too much and the sensors simply couldn't keep up. In these cases, the effects would pause for a couple seconds before catching up with my movements. On a few occasions, the feature stopped working entirely after I sideloaded and ran apps that aren't available in the Amazon Appstore (more on that later); it immediately began working again after I stopped running those apps. As long as you stick to official Amazon titles and services, you likely won't run into the same issue.

Is there a reason to be concerned about having five cameras staring back at you? Not according to Amazon. Executives emphasized that the Dynamic Perspective cameras act as sensors, and any images or data they collect are never stored anywhere on the phone; everything is deleted almost immediately, and none of it can be accessed through another part of the device.

Concerned about how Dynamic Perspective may affect those with motion sickness, I asked Amazon reps if they've received any negative feedback so far. They told me that they hadn't; it's less likely to make you sick, they said, because the user is in control of how far and how fast the effect goes (the same way many people experience less motion sickness when driving than they do in the passenger seat). So they challenged my wife -- who's susceptible to getting sick from viewing moving backgrounds -- to try it out. We accepted the challenge... and it didn't work; she had to put the phone down after just two minutes. Its effects were just as strong as the parallax feature introduced on iOS 7. If that bothered you as well, you'll want to turn off Dynamic Perspective in the settings right away.

Even if Dynamic Perspective performed better, and even if it doesn't make you sick, it's still a tough sell. It's a neat feature and developers may come up with some cool uses for it, but it isn't enough to persuade millions of iPhone and Android users to leave their preferred platforms, and possibly carriers, to try it out -- even if they are loyal Amazon shoppers. It simply doesn't benefit the user enough.

Firefly

Another new feature on the Fire is called Firefly. Long-press the camera button on the side of the phone, and you're presented with a viewfinder with white bubbles moving all over the screen. Point the camera at a phone number, email address, website, product, book or bar code, and the bubbles will congregate over the relevant information. From there, the camera snaps a picture. The phone then scans each detail and places it into a clipboard that you access by swiping up from the bottom of the screen. Now you can perform an action related to the item: Call a phone number; visit a website; or purchase something through Amazon. It'll also catch TV shows, movies and songs so you can buy or rent flicks at your leisure, find them on streaming services and locate a band on StubHub.

If you've heard of this before, that's because it's been done before, to an extent, by Microsoft, Google, Apple and app makers like Shazam. The difference is that Amazon's implementation is more extensive than the rest (it comes with more features and boasts a catalog of 70 million products to draw from) and it's open to developers, so other services can take advantage of the feature. It could be the ultimate guilty pleasure for the impulse buyer: Scan a friend's Blu-ray disc; immediately compare several online prices; and order the cheapest option right away.

Much like Dynamic Perspective, my experience with Firefly was hit-or-miss. It scanned music and shows with near-perfect accuracy. It could easily pick up a large number of products within a couple seconds -- even something as basic as an office telephone popped up immediately as I waved the phone in front of it -- but this happened roughly 75 percent of the time. The other 25 percent was an exercise in frustration: Either it'd take too long to find anything, or it wouldn't pick anything up at all. It had a hard time looking through sun glare and shrink wrap, and Firefly couldn't grab information from an angle or at a distance (read: more than 10 feet away). Even when phone numbers and websites were nearby, it'd sometimes take two or three tries before giving me an accurate read. On one occasion, I scanned an "888" number and Firefly thought it started with "408."

At times, it'd scan an object and present me with a similar item, but not the actual product itself. When I scanned a Super Mario game's instruction book, for instance, it showed me a Mario backpack. Doing the same for a bottle of Coke, I was prompted to buy a soundtrack of every Coke commercial from 1962 to 1989. (A $22 value -- what a steal!) This might make sense if the products I scanned weren't available in Amazon's store, but they were.

Firefly's missing out on a few golden opportunities. It isn't able to scan street addresses, which you could then pull up on a map; it can't read information on a whiteboard or notepad; and it can't see signs for restaurants or other businesses. Firefly has a lot of potential, but it's only scratching the surface when it comes to convenience and usefulness. I don't expect it to get everything right within a couple seconds, but it needs to be able to recognize more types of stuff for it to become a part of my regular app selection.

Another miss is the fact that Amazon isn't planning to port Firefly over to iOS or Android. The company claims that's because Firefly is optimized for the Fire, and while that may be true, availability on other platforms would translate into more sales on Amazon's site -- the company's bread and butter.

Mayday

One of Amazon's most brilliant features is Mayday. The service, which debuted on the Kindle Fire HDX tablet, promises to connect users with knowledgeable tech advisors in 15 seconds or less. (If you're a tech enthusiast and you have relatives who aren't as savvy as you are, you understand why Mayday is such a smart idea.) The Fire phone also comes with the feature built in; head to the quick settings to find a dedicated Mayday button.

If any good can come out of Amazon's partnership with AT&T, it's this: If you ring up Mayday with a bill concern or carrier-related technical problem, the Amazon rep will "warm transfer" you to AT&T's tech support department. This means the rep will stay on the line with you and answer other questions while you wait.

My calls into Mayday connected between 10 and 20 seconds, with my average wait time coming out to the promised 15 seconds. With my permission, each rep was able to view and remotely control my device to answer my questions; one rep even drew on my screen to show me how to get to a desired feature.

Gestures

Thanks to its relatively petite size, the Fire functions well as a one-handed device. But if you're making the move from a smaller smartphone -- an iPhone, perhaps -- it's going to take some time to get used to a larger handset. Amazon has added one-handed gestures to help you navigate through different parts of the operating system without needing to use a second hand. Flick the phone right or left to open up side panels with menus, settings and other features; a swivel motion opens the quick settings and notifications panel; and moving your head up or down tells the phone to begin scrolling through text (yep, just like Smart Scroll on Samsung phones). Finally, you can tilt the device slightly to "peek" at your status bar if it's normally hidden. Although the gestures effectively allow you to get to different places in the phone with only one hand, it becomes less effective when you have to actually use a finger to select something.

Software

Existing Fire tablet owners may be the most willing group of people to buy Amazon's first phone because they're already tied into the company's ecosystem. The device comes with Fire OS 3.5, a proprietary operating system based on the Android 4.2 open-source platform (AOSP). It's similar to the approach used on the Nokia X and other devices sold in China because this gives manufacturers the flexibility to build whatever they want without being forced to use Google Play Services like the Play Store, Gmail, Games and Google+, to name a few.

This means Fire OS is all about Amazon. Instant Video, Kindle books, Newsstand, Music, Audible audiobooks and Games are all included here. If you want to download apps, you'll need to do so through the Amazon Appstore, which features 240,000 titles. That may sound like a lot, but this is only a fraction of the Play Store and iOS App Store size; it's even smaller than Windows Phone's selection! Quality certainly trumps quantity, of course, and I'll give Amazon some credit for having a lot of popular apps, but I recommend you check out the store before you buy the phone to see if your favorite apps are in there. Also keep in mind that if you paid for an app in the Play Store, you're going to have to pay for it again.

Of course, since Fire OS is based on Android, it's easy to sideload apps (known as APKs) as long as you know how to get them. Programs based on Google Play Services, such as Gmail, immediately crash. Other apps may not work properly either, and as I mentioned earlier, some of them may even adversely affect the defining features on the Fire.

User interface

The Fire OS experience is much different than what you'll find on any other phone in that it has both vertical and horizontal components. Vertically, it has a carousel on top and a standard app grid below; horizontally, there's a slide-out menu for Amazon apps and services on the left and a tray for weather and upcoming appointments on the right. These menus change based on which app you're in.

Arguably the most intriguing part of the OS is the Carousel. As you spin it, you'll find many of your recent apps with timely notifications. Each app has a list of relevant details underneath it, and the content often depends on what you look at the most. You'll see your most recent emails -- complete with the first two lines of each one -- as well as missed texts, settings you've opened lately, your most frequented websites, suggested apps in the Appstore and even third-party stuff like a Zillow app that displays a list of the last few houses you've looked at. You can pin specific apps to the front of the carousel and remove unwanted ones altogether, but you can't reorder them.

I discussed gestures earlier, but there are a few other tricks worth noting. First, the Fire has no official back button, as you're supposed to swipe up from the bottom bezel instead. You can do the same from every side: The top pulls down quick settings and notifications; the left brings up the Amazon tray; and the right accesses your miscellaneous drawer. Be careful, though: On several occasions, I found myself looking at an unwanted drawer when I was actually swiping through my photo albums. Just don't get too close to the edge and you'll be fine.Amazon Fire OS 3.5 screenshots See all photos 58 Photos

You can also double-click the home button to bring up a list of recent apps, whereas a long-press will prompt the Fire virtual assistant. It's not as feature-rich as Siri, Cortana or Google Now, but it's better than nothing: You can tell it to make calls, do web searches and send texts or emails.

Whether you use security or not (and you should), a swipe to the left on the lock screen pulls up Amazon's "photo locker," a quick-access picture album that you can customize as you see fit. You can have as many as you'd like. This is most useful for bragging rights; all you have to do is whip out your phone and in two seconds you can show your friends how much those kids of yours have grown.

One of the nicer, but more low-key touches on the Fire is a setting that allows you to change your sound profile to silent for three hours, after which time it'll revert back to normal mode. This is perfect anytime you need a nap or have a work project you want to focus on. Most phones have some sort of quiet hours feature, but this option comes in handy if you need to do it quickly or simply don't feel like messing with your Do Not Disturb settings. If I may be picky, I'd like to customize this setting to fit whatever length of time I want; otherwise, it's a feature I'd like to see on more phones.

Camera

Amazon didn't skimp on imaging performance: The camera here has a 13-megapixel sensor with a five-element lens, f/2.0 aperture and optical image stabilization (OIS). These specs sound great on paper, and we were hopeful when Bezos showed photos where the Fire's shooter clearly beat out the iPhone 5s and Galaxy S5. And though the camera takes perfectly acceptable shots with the appropriate amount of detail, my own image comparisons with the same three phones didn't always come out in the Fire's favor.Amazon Fire phone sample shots See all photos 49 Photos

I'll break down the Fire's low-light performance first, since this was one of the camera's top selling points. The Fire outperformed the Galaxy S5, and it wasn't even a close call; the images on the Fire picked up more light and were far less noisy. Of course, this is one of the Galaxy's major weaknesses, so that wasn't much of a surprise. The real test came against the iPhone, which holds its own in dimly lit conditions. The comparison was much closer this time, but the iPhone ultimately came out on top because it was able to grab more errant light and with less noise. Also, I found the Fire was less consistent about keeping shots in focus in these conditions. In most cases, I had to remain completely still in order to get a clear picture, and had to discard several shots that came out blurry. Also, the LED flash on the Fire is noticeably less bright than on the iPhone and GS5.

The Fire's camera did a good job capturing detail in daylight, but it had a warmer white balance compared to competing phones. HDR was subtler and less cartoonish on the Fire than on the Galaxy and about the same as on the iPhone. I prefer it this way. White balance aside, the camera is decent enough for both night and day, even though it's not the best in either situation. Click here to see my sample shots in their full-res glory. I've also uploaded test shots I took with the iPhone and Galaxy S5, which you can find here and here.

Many lackluster cameras can at least earn a few brownie points by adding manual controls to let you take matters into your own hands, but the Fire has a minimal interface that features a toggle for HDR and flash, as well as the option to take pictures in lenticular mode (aka, GIF-making mode) and panoramic mode.

It's also capable of taking 1080p video at 30fps, recording at a bit rate of 20 Mbps. Again, it sounds great on paper, but I wasn't impressed. On a positive note, it didn't have a problem keeping motion smooth; however, it did so at the expense of detail -- and it re-focused more than it should have in broad daylight.

Performance and battery life

Deep inside the Fire phone, a 2.2GHz quad-core Snapdragon 800 chipset is running the show. Despite the fact that it's now two generations behind the current flagship processor, it's still a solid enough chipset that it should take care of business handily. As I mentioned earlier, Dynamic Perspective struggled from time to time, but unfortunately it also seemed to have an effect on other areas of the OS. I monitored CPU usage with the 3D effects turned on and off, and indeed, there was a considerable difference; all four cores worked harder and more consistently when the feature was turned on. And since Dynamic Perspective is used in tasks both small and large, it seemed to have an impact on the performance of the entire phone.

Turn the extra features off, and you'll have a grand time using the phone. You'll encounter fewer frame skips and stutters. Meanwhile, apps load reasonably fast and I didn't experience any crashes. Gaming was exactly as fast and smooth as I've come to expect from a Snapdragon 800. In general, the phone's performance is solid.

Fire phoneSamsung Galaxy S5 (AT&T)LG G3Quadrant 2.020,19522,23625,548Vellamo 3.01,7841,6761,7613DMark IS Unlimited14,14510,75716,662SunSpider 1.0.2 (ms)752791918GFXBench 2.7 T-Rex 1080p Offscreen (fps)22.827.427.9CF-Bench29,32135,35230,414SunSpider: Lower scores are better. GFXBench 3.0 not supported on Fire phone, so 2.7 was used.

I prefer real-world experience over numbers, but for our readers who prefer the opposite, check out the benchmark-comparison table above. In most areas, the Fire can contend in the big leagues despite the fact that it's on a previous-generation chipset running at a lower clock speed. It topped the other two devices in a couple benchmarks and held its own on most of the others. That said, the Fire's lower-res screen likely had an impact on at least one or two scores.

Gestures were inconsistent, however, and I noticed quite a few hiccups. Many times, a flick of the wrist or hand swivel wouldn't do anything, so I'd have to exaggerate the gesture once or twice before it did what I wanted. But there were other times in which barely tilting the phone at all triggered a gesture. On several other occasions, wrist flicks would bring up the exact opposite menu of what I intended.

The Fire only packs a 2,400mAh battery, which is small compared with the competition. Battery life is average and will last a full day... as long as you don't activate Dynamic Perspective and Firefly. (You know, the phone's two most unique features.) These two things are such a huge drain on the device's battery that I had to charge it up twice in the same day -- once in the early afternoon and again later that night. It wasn't uncommon to lose 10 percent of my charge in a half-hour. So if you plan on using Firefly for comparison shopping, make sure you shop for an external charger first.

In my endless-video loop test, meanwhile, the phone lasted nearly nine hours before dying. This is about average for a battery of this size, but then again, Amazon's fancy features weren't running at the time.

The audio quality is better than most. Calls were clear; in-call volume was more than adequate; and the stereo speakers were loud, if a little tinny. The phone's GPS also performed admirably, helping me navigate multiple routes without any lost connections.

The competition

As I mentioned earlier, the Fire's exclusive deal with AT&T severely limits its potential. It simply can't reach as many customers when it's only available on one carrier in the entire world. This strategy worked out fine for the original iPhone in 2007, but times are different now, and Amazon doesn't hold enough sway to get its members to switch platforms or carriers (or both) on top of paying $200 on-contract.

At least the Fire comes with a free year of Prime membership (a $99 value) to sweeten the deal, but the same price can also get the Samsung Galaxy S5, HTC One M8, iPhone 5s and LG G3, all of which have better displays, faster performance, stronger ecosystems and, in most cases, longer battery life. Although the Fire doesn't lag too far behind its flagship competitors, Amazon put so much effort into what makes it unique that it didn't focus enough on everything else.

Wrap-up

The Fire's defining features are fun, but I can't help but feel as though they're merely gimmicks designed by Amazon to demonstrate the company's brilliance -- and at the expense of battery life, to boot. Dynamic Perspective might be useful in a few cases (games, mainly), but it won't provide the user with functionality they'd sorely miss if they went with an iPhone or flagship Android device.

Not only is the Fire lacking in useful new features, but its high price and exclusivity to AT&T guarantee its irrelevance. The company owes its success to millions of loyal online shoppers and bookworms who use Amazon for its convenience and aggressive pricing, so why come out with a smartphone that isn't particularly convenient, and isn't particularly cheap? By no means is the Fire a horrible phone, but it's a forgettable one. You might want the eventual Fire Phone 2, perhaps, but for now, you're better off sticking with what you know.

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Tags: amazon, amazonphone, android, att, dynamicperspective, Engadget spotlight review, fire, firefly, fireos, fireos3.5, firephone, mobilepostcross, review, spotlight review, spotlight reviews, toohotfromallthefire, uk-feature, uk-reviews, video Next: Edward Snowden's preferred OS has a major security flaw Amazon Fire Phone

Amazon Fire Phone thumbnail image Amazon Fire Phone 32GB 64GB AT&T 32GB AT&T 64GB Get it for FREE Key specs Reviews • 0 Prices Discussions Type Smartphone Operating system Android Screen size 4.7 inches Internal memory 32 GB Carriers (US) AT&T Dimensions 5.5 x 2.6 x 0.35 in Weight 5.64 oz Released 2014-07-25 see all specs → There are not any reviews for this product yet.
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