Showing posts with label project. Show all posts
Showing posts with label project. Show all posts

Wednesday, November 12, 2014

Samsung unveils Project Beyond, a 3D-capturing camera for Gear VR

blogger-avatar by Nicole Lee | @nicole | 6 hours ago November 12th 2014 1:36 pm

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Samsung has just unveiled a sneak preview of a new camera called Project Beyond, which is a 3D-capturing 360-degree camera designed to capture videos and stream them on the Gear VR. Pranav Mistry, Samsung's VP of Research, says that Beyond is a "new kind of camera that gives a new kind of immersive experience." The camera (which apparently houses 16 full HD cameras) shows a 360-degree panoramic view and captures everything in 3D, collecting a gigapixel of 3D data every second. It promises high-speed connectivity, adaptive stitching, ultra wide-angle optics and stereoscopic depth. And, this isn't just a concept. It's actually a fully working device. This, Mistry says, is really important for Gear VR, as you can feel as if you're "literally there." You can also have it set up so that every Gear VR user that's connected will be able to see the video stream, with "no lag whatsoever." Samsung says that it's "the world's first true 3D 360 degree camera" and captures and streams "omniview videos in stunning high-resolution 3D." We're still finding out more about this, but until then, here's the product page for more info.

Update: We had the opportunity to have a look at the Beyond camera up close and personal (though we weren't allowed to take pictures of it), and found out a little more information about it. For one thing, it's designed to be static. So you'd set it up on a tripod of some sort, and let it capture the visuals around it. This isn't meant to be a GoPro replacement at all. Additionally, the company is still super secretive about who it's for and how much it'll cost. I asked if it was meant for filmmakers or consumers, and wasn't given a straight answer. All I was told was that it's a "top secret."

It seems that Project Beyond isn't the final product, but an example of what Samsung is working on to create three-dimensional worlds for the Gear VR. For example, you could create an immersive collective viewing experience of a live concert or a sporting event. Indeed, the Project Beyond page describes it as allowing users to "instantly teleport to places and events they always wanted to see."

Speaking of which, while I wasn't able to try the Beyond camera, I did get a look at some of the videos it recorded at various points in the San Francisco Bay Area. After donning the Gear VR, I had a glimpse of the ocean as recorded from a dock near Pigeon Point Light Station, a lighthouse located 50 miles south of the city. I could look up, down and all around me, as if I was standing on the dock.

The 3D video did give me a tiny bit of a headache as I turned around in a circle, and I was surprised at how grainy and pixilated the video was -- the combination of the two took me out of a supposedly immersive experience. It's a reminder that this is still very much in beta, and I imagine the quality will be tweaked over time. We're told that although the Beyond camera won't be available to the public any time soon, the content that it has generated "will be available to every Gear VR user immediately."

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Thursday, September 25, 2014

A new project turns NYC subway ads into art... with an app

blogger-avatar byEdgar Alvarez|@abcdedgar| 23 minuten geleden

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Als je een inwoner van de Big Apple, of ooit hebt bezocht, dan weet je dat metro platformen zijn gevuld met advertenties--zelfs enkele van de auto's volledig in hen verpakt zijn. Dit is waar een nieuwe app geroepen No Ad komt. Gebouwd door Re + publiek, een team dat zich richt op het gebruik van technologie om te "veranderen de huidige verwachtingen van stedelijke media," is No Ad een vergrote werkelijkheid-toepassing die advertenties op de New York City metrosysteem vervangen door kunst. Het is simpel, echt. Alles wat je hoeft te doen is het downloaden van de app, beschikbaar voor iOS en Android, brand het omhoog, punt uw apparaat op een advertentie en, net als dat, ziet u een stuk van kunst te zien waar je anders zou zien corporate propaganda. Zoals het er nu ligt, heeft Re + publiek draaide 100 advertenties over de NYC subway compatibel met de No Ad app, met 50 kunstenaars hun werk aan het project bij te dragen. We hebben een voorgevoel Don Draper zou niet houd van dit idee teveel-- maar laten we eerlijk zijn, hij is waarschijnlijk te dronken te verzorgen.

Via: Co.Exist

Bron: Geen advertentie

Tags: Advertenties, reclame, AR app, ARapp, Augmented Reality, AugmentedReality, mobilepostcross, geen advertentie, NYC, Subways verbergen opmerkingen 0Comments

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Monday, July 7, 2014

Google Project Tango smartphones heading to space this week

BYEdgar Alvarez @abcdedgar5 hours ago

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Google is no stranger to having some of its devices up in space, what with the Nexus S and One each taking on different missions in years past. Up next: Project Tango. The search giant's smartphone, which packs 3D sensors that allow it to track and map just about anything around it, has been playing a role in NASA's Synchronized Position Hold, Engage, Reorient, Experimental Satellite program, otherwise known as SPHERES. As Reuters notes, these spherical satellites could one day "take over daily chores for astronauts or even handle risky duties outside of the vessel." Accordingly, on July 11th, NASA and Google are doing good on the promise to launch Project Tango smartphones into orbit, where they be will be used as "the brains and eyes" of the bowling ball-sized, hovering robots at the International Space Station.

SPHERES Project manager, Chris Provencher, told Reuters they had been looking to add better processing power, cameras as well as a slew of sensors to the robots, and smartphones were the way to go. "This type of capability is exactly what we need for a robot that's going to do tasks anywhere inside the space station," he said about Tango possessing the right attributes to meet the program's needs. "We wanted to add communication, a camera, increase the processing capability, accelerometers and other sensors. As we were scratching our heads thinking about what to do, we realized the answer was in our hands [smartphones]."

[SPHERES image credit: NASA]

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Via: VentureBeat

Source: Reuters

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Monday, June 16, 2014

Ridley Scott's 'Halo' project is a prequel to the next major 'Halo' game

In a way, director Ridley Scott's Halo-themed project, dubbed Nightfall, brings Microsoft's tentpole shooter franchise full circle. Master Chief's galaxy-spanning exploits owe a giant debt to the filmmaker's iconic tale of deep-space horror, Alien, and now Scott is helping establish where the franchise goes on the Xbox One. As 343 Industries head Bonnie Ross said during my meeting at E3 this week, working with him "kind of upped the bar" on the series, especially compared to 343's last attempt at live-action, the Halo 4 lead-in Forward Unto Dawn. "Hopefully we get better each time," she said. Nightfall tells the origin story for Agent Locke, a character Ross said plays a "pivotal role" in Halo 5: Guardians. As far as story, that's as much as we know so far. Ross isn't sure how many episodes Nightfall will span, but said that there will be five of them leading into Halo 5's beta timeframe.

She cited Forward Unto Dawn as a learning experience. But, without it, we likely wouldn't have Nightfall.

"I think we had over 59 million views on Machinima for Forward Unto Dawn," she said. "It was definitely the feedback that we got from all of our research studies that

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Saturday, June 14, 2014

Ridley Scott's 'Halo' project is a prequel to the next major 'Halo' game

BYTimothy J. Seppala @timseppala1 day ago

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In a way, director Ridley Scott's Halo-themed project, dubbed Nightfall, brings Microsoft's tentpole shooter franchise full circle. Master Chief's galaxy-spanning exploits owe a giant debt to the filmmaker's iconic tale of deep-space horror, Alien, and now Scott is helping establish where the franchise goes on the Xbox One. As 343 Industries head Bonnie Ross said during my meeting at E3 this week, working with him "kind of upped the bar" on the series, especially compared to 343's last attempt at live-action, the Halo 4 lead-in Forward Unto Dawn. "Hopefully we get better each time," she said. Nightfall tells the origin story for Agent Locke, a character Ross said plays a "pivotal role" in Halo 5: Guardians. As far as story, that's as much as we know so far. Ross isn't sure how many episodes Nightfall will span, but said that there will be five of them leading into Halo 5's beta timeframe.

She cited Forward Unto Dawn as a learning experience. But, without it, we likely wouldn't have Nightfall.

"I think we had over 59 million views on Machinima for Forward Unto Dawn," she said. "It was definitely the feedback that we got from all of our research studies that [the series] did actually make a difference" of how people experienced Halo 4. She said that the direct responses to the series makes it a lot easier to tell stories in the future. "Our books are on the New York Times best-seller list, but they're not getting 60 million [readers]."

The episodic series was eventually released as a single film to home video, but didn't quite satiate fans clamoring to see Master Chief on the big screen and all that that would entail. Ross doesn't see the franchise heading that way, though.

"Fans keep asking for a Halo movie, and we feel that with what we have on Xbox One, TV suits us better," she said. "We're able to tell al larger story on a regular cadence; this is sort of our training wheels for Xbox One."

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Tags: 343-Industries, 343Industries, e32014, gaming, Halo, halo5guardians, halonightfall, hd, hdpostcross, microsoft, RidleyScott, xbox, XboxOne Next: What you need to know about commercial drones Microsoft Xbox One

Microsoft Xbox One thumbnail image Microsoft Xbox One Standard Day One Edition without Kinect Buy from $499 Key specs Reviews • 49 Prices Discussions Game format Optical disc, Downloadable Online features Multiplayer, Voice chat, Video chat, Store, Browser Drive capacity 500 GB Controller type Wired, Wireless Motion controls Camera / optical Video outputs HDMI Released 2013-11-22 see all specs → 8.1average user rating Game library 6.8 Graphics 8.7 Controller(s) 9 Design and form factor 7.7 Other features (media, online, etc.) 8.6 Noise 8.8

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Monday, May 26, 2014

Reform of the NSA project "Emptied" passes to the House, but solves supporters

This is not exactly what privacy advocates and wanted the most technology companies, but it is something. The freedom of the United States Act passed by the House of representatives, but he escaped unscathed. While the main elements that have survived, lost other changes or upset. One of the changes controversial Bill, which came from the Judicial Committee has a broader definition of a "mandate of the specific selection" you their requirements used by the NSA to define data. The original language allowed the Government tried documents in connection with a "person, firm or company. Was he recorded "Address or device" in this list, leave room for the data request which adopted very wide 303 votes on the floor of the capital against 12 votes. Of course, the original version of the law was a much narrower definition, which led many proponents of privacy such as the Electronic Frontier Foundation (EFF) and technology companies such as Google, to delete support for the Bill, when he leaves too much room for abuse.

The amended law would control also customers of the approval by the Director of national intelligence, rather than the Attorney General, apparently from the intelligence community to self-regulate. The level of detail, which can share the company data requirements is proposed also the Wisconsin Republican Jim Sensenbrenner scale. The NSA is also entitled the devices "on" a specific target, rather than only the messages sent or received by the potential threat by get. These changes have betrayed leaving several defenders at the beginning of the printing of the draft of law. The EFF said it was "appalled" by the ' empty ' - law, which finally cleared the House. While companies such as Google and Facebook, supported the Bill have support.

But the law on the freedom of the United States is not without his supporters. Many in the House, including Sensenbrenner, believe it is a step in the right direction, it may be so low. Although this probably not the bulk-data collection is completed, it will confine access the NSA. Databases are now held by the Compagnies de Téléphone for 18 months and not indefinitely by the Government. The NSA have the information he wants, and specifically requesting the probable cause for applications. This is a pretty radical change in the current system, all data gathered by the Government, what it wants. Sensenbrenner detected problems but urged to support others that Bill said: "Let no ideal has become the enemy of the good." The Bill has the support of the White House, though it counts not much among privacy advocates.

The law on the freedom of the United States go now in the Senate the possibility of multiple changes. But if it because without significant change, it is almost guaranteed by President Barack Obama are announced.

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Source: Washington Post

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Monday, May 12, 2014

Hyperrealistic virtual reality adventure Loading Human headed to Oculus Rift and Project Morpheus

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Hyperrealistic virtual reality adventure Loading Human headed to Oculus Rift and Project Morpheus adSetAdURL('/_uac/adpage.html'); adSetSyncDelay('125');adSendTerms('1');adSetMOAT('1'); if ((/iPad/i).test(navigator.userAgent)) { document.write('');} else { document.write('');} data = {blogUrl: "www.engadget.com",v: 9189};_when_ = {jquery: lab.scriptBs("jquery"),login: lab.scriptBs("logincookie"),plugins: lab.scriptBs("plugins"),eng: lab.scriptBs("eng")}; var s265prop9 = ('20881746' !== '') ? 'bsd:20881746' : ''; var postID = '20881746'; var modalMNo = '93319229', modalVideoMNo = '93320648', modalGalleryMNo = '93304207',btfMN = '93418841'; _when_.eng("eng.omni.init", {pfxID:"weg",pageName:document.title,server:"acp-ld39.websys.aol.com",channel:"us.engadget", s_account: "aolwbengadget,aolsvc", short_url: "",pageType:"",linkInternalFilters:"javascript:,",prop1:"article",prop2:"gaming",prop9:s265prop9,prop12:document.location,prop17:"",prop18:"",prop19:"",prop20:"", prop22:"ben-gilbert", prop54:"blogsmith",prop62:"video_novideo_topbox",mmxgo: true });// Legacywhen = _when_; var mobilePlacementID;onBreak({320: function () { mobilePlacementID = '348-14-15-13c'; },768: function () { mobilePlacementID = '348-14-15-13c'; },980: function () { mobilePlacementID = '348-14-15-13c';}}); onBreak({980: function () { adSetType("F");htmlAdWH("93319229", "LB", "LB"); adSetType("");}}); var gdgtEdition="usa",geoCountry="usa"; Engadget Menu Engadget News Reviews Features Videos Forums Events More Close

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Connect with Facebook not yet a member of the Engadget community? sign up Sign Up Log In _when_.eng("eng.nav.init") _when_.eng("eng.messagebar.init") _when_.eng("eng.utils.responsify") _when_.eng("eng.tips.init") Engadget Live 2014 Expand CES 2014 Podcasts Product photos Subscribe via RSS Send us a tip! News Reviews Latest Reviews Top Categories cellphones laptops / portables tablets headphones cameras routers hdtvs / televisions portable media players fitness devices e-book readers digital media players Show all categories All categories camcorders camera lenses Computers >desktops digital photo frames Gaming >consoles (home) Gaming >consoles (portable) Gaming >controllers / gamepads Gaming >joysticks / flight / racing gps Headsets >bluetooth headsets Headsets >headsets Home theater >av receivers Home theater >dvrs Home theater >remotes / controllers Home theater >speakers Home theater >video disc players miscellaneous devices monitors Networking >switches / hubs os / platforms Peripherals >computer speakers Peripherals >keyboards Peripherals >mice Peripherals >pen tablets Peripherals >usb / firewire hubs Peripherals >webcams / network cameras printers scanners speaker docks / portable speakers Storage >external hard drives Storage >flash drives Storage >memory cards Storage >network storage / home servers Storage >raid / drive arrays Features Videos Forums Events Engadget Live 2014 Expand CES 2014 More Podcasts Product photos Subscribe via RSS Send us a tip! onBreak({980: function () {htmlAdWH("93308280", "215", "35",'AJAX','ajaxsponsor');}});Hyperrealistic virtual reality adventure Loading Human headed to Oculus Rift and Project MorpheusBY @RealBenGilbert5 days ago 0

As the medium of virtual reality progresses, its applications only get more incredible. Take Untold Games' Loading Human, for instance. It takes Unreal Engine 4 and infuses it with the tropes of the adventure game genre, only instead of pointing and clicking, you're in that world. Solving puzzles and exploring narrative are at the heart of Loading Human, and it shows in the eerily realistic gameplay clip the studio's released. The game's intended for Oculus Rift, naturally, and Sony's Project Morpheus headset as well.

That's if the studio achieves its Kickstarter goal of $30,000, of course. The 11-person team claims it can create the first episode of a planned three episode game for that paltry sum, with backer benefits ranging from the basic (a thank you in the game) to the extreme ($5,000 gets your face in the game in place of the main character -- creepy!). But when will you get the game itself, given the total lack of a release date (or even a window) for consumer-ready VR headsets? Untold Games is anticipating "Q1 2015" for Rift availability (though, ya know, that's not from Oculus), so maybe then? Only time will tell.

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Monday, May 5, 2014

PlayStation 4 indie devs are already using Project Morpheus

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onBreak({980: function () {htmlAdWH("93308280", "215", "35",'AJAX','ajaxsponsor');}});PlayStation 4 indie devs are already using Project MorpheusBY @seaniccus3 days ago 0

Becoming an independent PlayStation 4 developer is easy, Sony's Adam Boyes tells us: "You just have to sign up." The PlayStation VP of publisher and developer relations was explaining what the company has done to woo indie devs. Half the job was just making developer programs more accessible. "Before GDC last year we didn't even have a website where you could go and find out about it, but now we have a very well thought out process." Boyes says that anyone who qualifies as an independent developer can get a free (loaner) developer kit, too -- a similar deal applies to Project Morpheus.

"It's a very similar process," he told us. "if we're working with you closely, then the [VR] dev kits are going to come through a loan program." Even so, PlayStation has to dole out the headsets carefully. There just aren't that many to go around. "The only real concern is supply," he explained. "We have to do what makes sense, as far as when we send it to different developers."

Short supply hasn't stopped Project Morpheus from getting attention in the indie world. "A lot of them are trying it out and seeing how it works. Getting to know how it runs," Boyes told us. When asked about the fruits of their labors, he backpedaled, reminding us that Morpheus is just "sort of a tech project" that PlayStation is working on. It's not a product yet. Lest you forget, Morpheus is still in the prototype phase, and the only release window for a final version is, "not this year." We expect Sony will stay reserved when it comes to Morpheus claims for some time, until the hardware is in better shape.

Still, Boyes is focused on giving independent developers the tools they need to build new and interesting gaming experiences -- VR or otherwise. "Being able to facilitate those great ideas that are kind of... crazy and nuts, that's what gamers want, right?" Boyes said. "We need to be agile, and allow them to get on the platform so those crazy ideas can come bear."

Boyes demonstrated that agility in the announcement last evening of another gaggle of indie games headed to PlayStation platforms, many embodying those "crazy ideas" he spoke of during our interview. Joystiq's got a rundown of all those titles, including indie hits like Nidhogg and Escape Goat 2, right here.

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Wednesday, April 16, 2014

Project Tango teardown reveals the wonders of the phone's 3D sensing tech

Want to get a better understanding of Google's 3D-sensing Project Tango smartphone beyond the usual promo videos? iFixit is more than happy to show you now that it has torn down the device for itself. The close-up identifies many of the depth mapping components in the experimental handset, including the infrared and fisheye cameras (both made by OmniVision), motion tracking (from InvenSense) and dual vision processors (from Movidius).

However, the real centerpiece is the infrared projector. As you can see from the pretty light show pictured here, Project Tango maps the environment in much the same way as the original Kinect: it's creating a grid of dots that it measures to calculate distance. Other parts are relatively pedestrian, such as the Snapdragon 800 processor and 5-inch display, but it's clear from the teardown that they play second fiddle here -- this is an imaging device that just happens to double as a phone. You can see this for yourself at the source link. 0 Comments Share

Source: iFixit

Tags: atap, depthcamera, depthsensor, google, ifixit, infrared, invensense, mobilepostcross, movidius, omnivision, projecttango, smartphone, tango, teardown Next: Mt. Gox faces liquidation as recovery plans scrapped .fyre .fyre-comment-divider

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Thursday, April 10, 2014

Xiaomi clones Kickstarter project for its new one-button Android controller (update)

Last October saw Pressy -- a one-button Android controller that plugs into your device's headphone jack -- eclipse its initial Kickstarter goal of $40,000, ending with almost $700,000 in its coffers. Apparently Xiaomi was paying attention, because the Chinese firm has teased an eerily similar product of its own that follows Pressy's look and functions almost to a "T." The metal cylinder plugs into a Xiaomi headset jack, and the button's function can be configured to perform 10 different tasks (taking a photo or dialing a specific contact, for example) based on 10 different click types. The major similarities stop at price and availability. As Tech in Asia reports, Xiaomi's version is called the MiKey, costs 4.9 Yuan (or $0.79) and will launch abroad this April 8th. Stateside, it doesn't appear to have a name or release date just yet, and Hugo Barra is asking Google

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