Monday, May 5, 2014

BioShock gets an HD remake, sort of

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BioShock gets an HD remake, sort of adSetAdURL('/_uac/adpage.html'); adSetSyncDelay('125');adSendTerms('1');adSetMOAT('1'); if ((/iPad/i).test(navigator.userAgent)) { document.write('');} else { document.write('');} data = {blogUrl: "www.engadget.com",v: 9184};_when_ = {jquery: lab.scriptBs("jquery"),login: lab.scriptBs("logincookie"),plugins: lab.scriptBs("plugins"),eng: lab.scriptBs("eng")}; var s265prop9 = ('20877812' !== '') ? 'bsd:20877812' : ''; var postID = '20877812'; var modalMNo = '93319229', modalVideoMNo = '93320648', modalGalleryMNo = '93304207',btfMN = '93418841'; _when_.eng("eng.omni.init", {pfxID:"weg",pageName:document.title,server:"acp-ld39.websys.aol.com",channel:"us.engadget", s_account: "aolwbengadget,aolsvc", short_url: "",pageType:"",linkInternalFilters:"javascript:,",prop1:"article",prop2:"gaming",prop9:s265prop9,prop12:document.location,prop17:"",prop18:"",prop19:"",prop20:"", prop22:"timothy-j-seppala", prop54:"blogsmith",prop62:"video_youtube_topbox",mmxgo: true });// Legacywhen = _when_; var mobilePlacementID;onBreak({320: function () { mobilePlacementID = '348-14-15-13c'; },768: function () { mobilePlacementID = '348-14-15-13c'; },980: function () { mobilePlacementID = '348-14-15-13c';}}); onBreak({980: function () { adSetType("F");htmlAdWH("93319229", "LB", "LB"); adSetType("");}}); var gdgtEdition="usa",geoCountry="usa"; Engadget Menu Engadget News Reviews Features Videos Forums Events More Close

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onBreak({980: function () {htmlAdWH("93308280", "215", "35",'AJAX','ajaxsponsor');}});BioShock gets an HD remake, sort ofBY @timseppala4 days ago 0

When it launched almost seven years ago, BioShock was quite the looker thanks to its stylized aesthetic and the custom version of Unreal Engine 2 under its hood. The game has held up pretty well in terms of visuals (all that water!), but it's certainly starting to show its age. Don't get us wrong, we love the original. It's just that we wouldn't turn down a new version of the game running with all the bells and whistles that Epic's next-gen development tools offer, either. Well, as Kotaku has spotted, an enterprising indie dev has kindly done something along those lines.

What you see in the fan-made video below is the result of YouTuber noodlespagoodle taking assets from the 2007 release and dropping them into Unreal Engine 4. In doing so, Andrew Ryan's failed paradise somehow feels even more moody and claustrophobic than before, the iconic Big Daddies all the more menacing. Sadly, the clip is pretty short and has us jonesing for a shiny new Eve hypo. With the fate of BioShock up in the air, however, it's anybody's guess if something like this could actually happen.

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